Mystery Drawgeon
Choose what deck to draw from and choose what deck to discard to. Slay monsters to find the key to get to the next floor. Each monster will be developed with their own strengths and weaknesses. Interact with monsters to deal a dice roll amount of damage displayed below then monsters will attack back. Open chest to gain useful consumables. Try to clear all floors. The goal is to create a game about become a monster ensyclopedia and learning and memorizing unique mechanics or stats so some mechanics are gonna be meant for you to find on your own trial and error is part of the experience.
Tips:
Red potion heals.
Blue potion lowers poison.
Crossbow is a ranged attack
If poison reaches maximum health value you die, poisonous enemies apply poison equal to the amount of dice used to deal damage.
Red Pom gives Attack Rolls Advantage and Enemy Attack Rolls Disadvantage (advantage roll twice and pick the higher roll, disadvantage roll twice and pick the lower roll)
Yellow Pom increase treasure cards in next floor
Blue Pom lower enemy cards in next floor
Green Pom shows deck count and next draw of each deck
| Status | Prototype |
| Platforms | HTML5 |
| Author | Oozaruborn |
| Genre | Card Game |
| Made with | Unity |
| Tags | Casual, Dungeon Crawler, Dungeons & Dragons, Prototype, Roguelike, Roguelite, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Content | No generative AI was used |

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